Summary
Marche ou Crève is a sci-fi fps shooter where the player is a member of the future French Foreign Legion.
Technologies used
- Unreal Engine 4
- Blueprints
- Animation Blueprints
- Behaviour Tree
- UMG
- C++
- Blender
Time frame
April 2021 – September 2021
Responsibilities
AI programming
I was tasked with designing and implementing a human enemy AI that would react to the player, seek cover and return fire. To achieve this I used Unreal’s Behaviour Tree system and C++ for async tasks and environmental queries.
FPS rig design
I helped design a versatile FPS rig that would allow us to have a visible torso and legs as well as a separate FPS arm with weapons. The rig needed to support cinematic cutscenes too, viewed through first person view.
FPS animations
Additionally I also created FPS animation sets for 4 weapons, a grenade and a throwable shuriken using Blender and implemented them in-engine.
