Summary

SCP: Unity was a survival horror game set in the SCP universe. It’s original purpose was to remake the original SCP: Containment Breach game with modern tools.

Technologies used

  • Unity
  • C#
  • Mono

Time frame

November, 2018  – February, 2020

Responsibilities

Gameplay programming

My tasks involved designing and implementing gameplay systems and events that occur during gameplay like certain enemies appearing, hunting and attacking the player.

AI programming

I designed and implemented AI behaviour for SCPs using Unity’s built in tools and C#.

Gameplay video of Markiplier playing SCP: Unity