Summary
SCP: Unity was a survival horror game set in the SCP universe. It’s original purpose was to remake the original SCP: Containment Breach game with modern tools.
Technologies used
- Unity
- C#
- Mono
Time frame
November, 2018 – February, 2020
Responsibilities
Gameplay programming
My tasks involved designing and implementing gameplay systems and events that occur during gameplay like certain enemies appearing, hunting and attacking the player.
AI programming
I designed and implemented AI behaviour for SCPs using Unity’s built in tools and C#.
