Summary
Stone Rage is a prehistoric, open-world multiplayer survival game. Players begin the game with close to nothing and their goal is to gather materials that they can use to craft weapons, buildings and food all while surviving against other players and prehistoric wildlife.
Technologies used
- Unreal Engine 4
- Blueprints
- UMG
- C++
Time frame
June, 2020 – December, 2020
Responsibilities
Gameplay programming
Implementing core gameplay features in a networked environment. The code needed to be well organised and documented. It also needed to be designed with scalability in mind so that new features could be implemented without refactoring.
UI programming
Implementing UI features to represent player data on the HUD.
